1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
| /**
| * n角星(n>3)
| * @module zrender/graphic/shape/Star
| */
|
| import Path from '../Path';
|
| var PI = Math.PI;
| var cos = Math.cos;
| var sin = Math.sin;
|
| export default Path.extend({
|
| type: 'star',
|
| shape: {
| cx: 0,
| cy: 0,
| n: 3,
| r0: null,
| r: 0
| },
|
| buildPath: function (ctx, shape) {
|
| var n = shape.n;
| if (!n || n < 2) {
| return;
| }
|
| var x = shape.cx;
| var y = shape.cy;
| var r = shape.r;
| var r0 = shape.r0;
|
| // 如果未指定内部顶点外接圆半径,则自动计算
| if (r0 == null) {
| r0 = n > 4
| // 相隔的外部顶点的连线的交点,
| // 被取为内部交点,以此计算r0
| ? r * cos(2 * PI / n) / cos(PI / n)
| // 二三四角星的特殊处理
| : r / 3;
| }
|
| var dStep = PI / n;
| var deg = -PI / 2;
| var xStart = x + r * cos(deg);
| var yStart = y + r * sin(deg);
| deg += dStep;
|
| // 记录边界点,用于判断inside
| ctx.moveTo(xStart, yStart);
| for (var i = 0, end = n * 2 - 1, ri; i < end; i++) {
| ri = i % 2 === 0 ? r0 : r;
| ctx.lineTo(x + ri * cos(deg), y + ri * sin(deg));
| deg += dStep;
| }
|
| ctx.closePath();
| }
| });
|
|